Spell Cards

Spell cards are one of the three types of cards in the TCG and HCCG. They are color-coded green and have their own Attribute, "SPELL". When the TCG first came out, they used to be known as "Magic cards".

A player can activate as many Spell cards as he/she wants during a turn, but Spell cards can only be activated during the turn player's Main Phase, with the exception of Quick-Play Spells. Spell cards can also be activated the turn they are Set, with the exception of Quick-Play Spells.

There are 6 different types of Spell cards.

Normal Spell Cards
Normal Spells are Spell Speed 1. They have a one-time use and are sent to the Graveyard after being resolved.

Continuous Spell Cards
Continuous Spells are Spell Speed 1. They remain on the field, even after activation, until they are removed by a card effect.

Equip Spell Cards
Equip Spells are Spell Speed 1. They must always target a face-up monster upon activation, and remain on the field as long as the target monster is face-up.

Field Spell Cards
Field Spells are Spell Speed 1. They are similar to Continuous Spells, but there can only be 1 face-up Field Spell at a time. If a new Field Spell is resolved, the old one is considered destroyed.

Quick-Play Spell Cards
Quick-Play Spells are Spell Speed 2. They can be activated during any Phase of either player's turn, and are sent to the Graveyard after being resolved.

Ritual Spell Cards
Ritual Spells are Spell Speed 1. They are similar to Normal Spells, but always require the player to Tribute monsters for a cost to summon a Ritual Monster.