Turntail

Turntail is an archetype of LIGHT and DARK Monster Cards in HCCG. It was originally created by Lunateam, and its members are all included in Embryonic Revival.

The "Turntails" comprise a variety of cards whose effects all revolve around switching control of monsters on the field and, more specifically, giving themselves to the opponent. While the latter would normally cause the player serious negative card advantage, the effects of "Turntail" cards are typically very powerful and include depleting the opponent of resources, attacking multiple times, and inflicting effect damage to their new controller. Additionally, there are some "Turntail" monsters that do not change control themselves, but gain "Swap Counters" each time a "Turntail" monster switches control and use these counters for their own effects.

The goal of a "Turntail" deck is to wear down the opponent by giving them "Turntail" monsters with negative effects such as Converted Soul Turntail, Turntail Limiter of Down, and Turntail Puppy, and then using the more powerful monsters such as Psomus, Fortified Turntail Sentry and Traidor, Meditation Turntail to attack the opponent for heavy damage. Some of the monsters in this archetype are also used in other decks as tech cards to surprise the opponent.

Here is a list of some cards that could be used in a "Turntail" deck:
 * Converted Soul Turntail
 * Ling, Turntail Apparition
 * Pippin, Turntail Jester
 * Psomus, Fortified Turntail Sentry
 * Traidor, Meditation Turntail
 * Turntail Limiter of Down
 * Turntail Puppy
 * Turntail Rampart Smasher
 * Turntail Vengeance
 * Turntail Purification Tag
 * Turntail Armistice
 * Turntail Intrusion
 * Illusion Demon
 * Illusion Magician
 * Joker's Deuce
 * Komodo Dragon Sauce
 * Ally Controller
 * Dharc the Dark Charmer/Familiar-Possessed - Dharc
 * Rocket Catty
 * Spinning Top