LIGHT

LIGHT is an Attribute of Monster card in the TCG and HCCG.

LIGHT monsters are typically good or wielders of white magic. They have vastly varying strategies; however, as of Signal from the Depths, there has been an emphasis on Level 4 or lower LIGHT monsters, particularly ones of 1000 ATK or less to be supported by Tour Guide from Nirvana, and consequently this has brought on a new deck type. They are the second most plentiful monster in HCCG. LIGHT monsters can be of any Type, but typically can be found as Spellcaster, Fairy, Warrior, or Thunder.

In the TCG, there is a small set of monsters known as Chaos monsters, which combine the powers of LIGHT and DARK cards. While no "Chaos" archetype exists in HCCG, many archetypes retain this combination of the two Attributes, allowing for a more diverse deck.

LIGHT Archetypes
The following archetypes are composed of primarily LIGHT monsters: In addition, the location of Nirvana (described in many HCCG card lores) is home to many LIGHT monsters.
 * Holy Mantis
 * LuckySoul
 * Major Chord
 * O'hahra
 * Swordsmistress
 * Tear
 * Technical
 * Triptile

LIGHT Support/Anti-Support Cards
The following cards benefit all LIGHT monsters: The following cards hinder all LIGHT monsters:
 * Ancient Sanctuary (Attribute Field Spell)
 * Synthesis Piece
 * Tour Guide from Nirvana (Level 3 with 1000 or less ATK only)
 * Zombyre the Light
 * Familiar-Possessed - Dharc (Level 3 or Level 4 Spellcasters only)
 * Frogia Magica (Level 3 or lower Spellcasters or Warriors only)
 * The Cat Who Went to Heaven (Level 4 or lower only)
 * Illusion Demon
 * Lyna the Light Charmer

To see a list of LIGHT monsters in HCCG, see this page.